Word-Building Puzzle-Piece Placement Strategy + Connection

Build words. Lock tiles. Create connections.

PUZZINGO™ is a word-building puzzle game where players use interlocking jigsaw-style letter tiles to form valid words in a shared, connected layout and score points by creating, extending, and creatively connecting words in any direction.

2–4 players • Playtime 90–120 minutes • Ages 8+

100 Letter Puzzle Tiles Free-Form Play (No Board) Bonus Scoring & Special Tiles Optional Game Modes

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Media

PUZZINGO™ Box
Box Contents
Team Play Playtest with The Montgomery's and Spencer's
Team Play Playtest with The Body's and Tonan's
Playtest with Kory & Gen Body
Playtest with James & Delayna Goins
Iris, Tess, and Lily Montgomery playtesting PUZZINGO™
Plastic Tile
Plastic Double/Triple Word Tiles
Wooden Tile
Gameplay
How-to / Promo Video
Video coming soon
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We’re on the Take the Elevator Podcast 🎙️

We appeared in an episode of the Take the Elevator podcast with GentheBuilder and Kory, authors of the Fuzzy Furry Forest children’s book series. In the episode, we talk about how a simple idea grew into a real tabletop game you can hold in your hands. We share the origin story of PUZZINGO™, from early inspiration and prototype experiments to playtesting, refining the rules, and building the game piece by piece.

Team Play Playtest with The Body's and The Tonan's
For the second time we brought PUZZINGO™ into the home of Kory & Gen Body, authors of the Fuzzy Furry Forest children’s book series. However, this time they included their daughter Makaila and son-in-law John. This allowed us to play PUZZINGO™ in Team Play mode with teams of two. The play was fun and furious with John and Makaila coming from far behind to win with one big play that scored many points due to all the bonus points.
Playtest with Kory & Gen Body
We brought PUZZINGO™ into the home of Kory & Gen Body, authors of the Fuzzy Furry Forest children’s book series, for a first-time playtest...and it delivered! Kory & Gen caught on to the game and figured ways of using bonus scoring to score more points. Check out the video to see some gameplay and to hear their thoughts on the game.
Playtest with James & Delayna Goins
We brought PUZZINGO™ into the home of James & Delayna Goins in Palmdale, CA for a first-look playtest, and it delivered exactly what we love about this game: quick learning, clever connections, and lots of “Wait… that scores how much?!” moments.
Testing out Timed Mode
Testing out Timed Mode gameplay using the PUZZINGO™ online timer. Timed Mode is one of the optional game modes you can play with PUZZINGO™. See the Game Modes section for more details.
Video
Video coming soon
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What’s in the box

What’s in the box

  • 100 Letter Puzzle Tiles
  • 4 Tile Racks
  • 1 Drawstring Bag
  • 2 Quick Reference Cards

How PUZZINGO™ Is Made

The Standard Edition of PUZZINGO™ includes white plastic tiles with blue letters and numbers. Double and triple word tiles feature orange lettering for easy identification. These tiles are produced using our in-house 3D printers and finished with a smooth satin coating.

The Deluxe Edition features wooden tiles with engraved letters and numbers. These tiles are crafted using our in-house laser machine, then carefully stained and finished with the same smooth satin coating used on the plastic tiles.

All tile racks are also produced in-house using our 3D printers. The tile racks are precisely designed to comfortably hold seven tiles, whether plastic or wood.

The drawstring bag is sourced from a trusted supplier and features a soft, velvet-like texture to protect and store the game tiles.

How to Play

PUZZINGO™ is a free-form tabletop game (no board). Players form valid words by interlocking tiles into a single connected layout.

The PUZZINGO™ Play Series

Watch The PUZZINGO™ Play Series to see the game in action, learn advanced strategies, and experience real gameplay moments.

PUZZINGO™ Play Series Thumbnail
▶ Watch the Series
General Info
Quick Setup
  1. Word validation: decide whether to use a dictionary (group vote if not).
  2. Play area: choose a tabletop surface.
  3. Prepare tiles: mix thoroughly and place tiles into the drawstring bag.
  4. First player: each player draws one tile; closest to “A” goes first (a “PZ” wildcard tile beats all letters).
  5. Starting tiles: each player draws 7 tiles onto their rack.
Turn Structure
  • Use one or more tiles to form a valid word (minimum 2 letters).
  • After the first turn, every word must connect to at least one tile already on the table.
  • Words may be formed in any direction as long as tiles interlock (no diagonal lines).
  • Score all new words formed during your turn, then draw back up to 7 tiles.
Tile Orientation
  • You may rotate tiles in any orientation, provided they interlock correctly.
  • Letter orientation does not affect word validity, as long as the final word is clear and agreed upon by the group.
Tile Orientation examples (tap to expand)

Valid Tile Orientation (3 examples)
Direction Rules
  • A word may consist of one or more directional lines. Each directional line is a continuous straight sequence of letters within the word.
  • Words may be formed in any direction, including left-to-right, right-to-left, top-to-bottom, or bottom-to-top. Words may also combine multiple directions, subject to the direction-change rules below.
  • Directional rules are evaluated using the declared spelling order of the word. The starting letter is the first letter of the word as declared, even if the word is spelled in reverse.
  • A word may travel across multiple directional lines, but any change in direction must occur at a tile placed during your current turn. The turning point must be one of your newly placed tiles.
  • A word you form may intersect with existing directional lines, as long as:
    • Every letter grouping created forms a valid word, AND
    • Every tile you place connects (directly or through other tiles) to the word you are forming, AND
    • Your entire placement becomes part of one single connected structure that links to the existing layout (at least one newly placed tile must connect to a tile already on the table).
  • Words that read in opposite directions may form more than one valid word. Scoring for such words is defined in Basic Scoring.
  • Diagonal word lines are not allowed, as tiles would not interlock.
  • A tile may only be used once in the spelling of a word.
Direction Rule examples (tap to expand)

Acceptable Forms of TOW example

Unacceptable Forms of TOW example

Acceptable Intersecting Directional Lines
Spell "BEET" and secondarily spell "LET"

Unacceptable Intersecting Directional Lines
Cannot spell "THE" because "E" does not also spell a word with "HCT"

Unacceptable Intersecting Directional Lines
“B” CANNOT be placed to spell “BATCH” using the previously played letters “ATCH” from “LATCH” because “ATCH” does not lie along one continuous directional line. The letters “AT” and “CH” are separated by a change in direction. However, “B” CAN be placed to spell “BAT” using only the continuous directional line “AT”.

Two Words: BAT and TAB Forward and Backward

One Word: Same Word in Both Directions
Basic Scoring & Standard Bonuses
The PUZZINGO™ Online Scoreboard can be used for live score tracking during a game.
Basic Scoring
  • Add the point values of all new words formed during your turn.
  • If you form more than one word in a turn, score each word separately, then add totals.
  • If a single placement of tiles creates two different valid words when read in opposite directions, score each word separately. If the letters spell the same word forward and backward, it is scored as one word only.
  • Only words created or extended as a result of tiles placed on your turn are scored.
(Full letter distribution and values are in the Game Guide.)
Standard Letter Bonuses
  • Double Letter: when a word is four or more letters long and includes the letter V, J, or Q, each V, J, or Q used in that word scores double its normal point value.
  • Triple Letter: when a word is four or more letters long and includes the letter X or Z, each X or Z used in that word scores triple its normal point value.
  • Standard Letter bonuses are applied before all other bonuses.
Standard Word Bonuses
  • Double Word (DW): any word that includes a new or existing corner tile scores double (corner tile itself is 0).
  • Triple Word (TW): any word that includes a new or existing “PZ” wildcard tile scores triple (“PZ” itself is 0).
Special & Puzzle Bonuses
Special Bonuses
  • Bridge Bonus: +10 points when you connect two separate clusters into one structure.
  • Full Fit Bonus: +50 points when you use all 7 tiles in one turn.
Puzzle Bonuses
  • Cluster Bonus: +5 points when you create a 2x2 block of tiles forming one 4-letter word.
  • Multi-Direction Bonus: +5 points when a single word travels in 4+ directions.
  • Multi-Word Corner Tile Bonus: +10 points when a corner tile is used as the beginning and/or ending of two words.
  • Ring Complete Bonus: +25 points when a word is formed by completely surrounding one or more empty spaces.
Bonus examples (tap to expand)

Bridge Bonus example

Cluster Bonus example
Spelling LAVA

Multi-Direction Bonus example

Multi-Word Corner Tile Bonus examples

Ring Complete Bonus example
Spelling MATCHBOX

Game Modes

Standard Gameplay

The standard free play approach to PUZZINGO™ is described in the How to Play section. This is the normal way of playing the game without any of the other optional game modes.

View/Download the Game Guide for full details on gameplay.

Category Mode
  • The group decides whether the category changes each round or each turn.
  • At the start of each round or turn, reveal a category.
  • The primary word formed during a turn must fit the chosen category. Additional words formed during the same turn may be any valid word.
  • Formed words must still comply with PUZZINGO™ rules.
  • Any challenge to whether a word fits the category is resolved by a group vote.
  • Players may use the same word multiple times.
  • When using the PUZZINGO™ online Scoreboard, your group may enable the Category Word Suggestion tool, which gives each player a limited number of opportunities to receive suggested words based on the selected category, their rack letters, and any letters already on the table they choose to use.
Timed Mode
  • At the start of each turn, start the timer.
  • The player must form a word before time runs out.
  • If time runs out before a word is formed, the player loses their turn.
  • It is ok if after the word is formed time runs out while calculating your score and drawing tiles.
Solo Mode
  • The game is played by a single player.
  • Keeping score is optional.
  • Players may focus on creating high-scoring words, completing puzzle bonuses, or challenging themselves with limited turns.
Team Play
  • Partners share a single tile rack.
  • Teammates may freely discuss tiles, words, strategy, and scoring.
  • Teams take turns as a single player.
Combine game modes for an even more challenging and exhilarating PUZZINGO™ experience.

Game Guide

Want the full rules, examples, and scoring details? View the official PUZZINGO™ Game Guide below or download the Game Guide to your device.


Want a quick look at the gameplay rules and scoring system? Download the official PUZZINGO™ Quick Reference Card.

Kickstarter (Coming Soon)

We’re preparing our Kickstarter campaign for PUZZINGO™. When it’s live, you’ll be able to back the project and help bring the game to more tables. In the meantime, sign-up for the email list so that you are notified when our Kickstarter campaign begins.

Reviews & Testimonials

“I thought it was great. It was a lot easier to learn than I thought it was going to be. I picked up on it real quick but then at the same time it was REALLY challenging.”

— Paul Spencer, St. Paul, MN

“I thought the puzzle element made it a very unique and different game than we've played before. Running into a moment where you have a word but you then don't have a word because of the shape of the tile is a unique, devastating reality.”

— Keenan Montgomery, Chicago, IL

“I think I probably enjoyed team play more than I would have as a single player. I love that it gives the option. We're super into board games, and we love collaborative games where you're able to do that, so the fact that it was collaborative and competitive at the same time kept you engaged. We like that, but we also like being able to rely upon one another, so, that was a really cool blend. Not a lot of games that we've played actually do that where it's collaborative and competitive at the same time. It felt collaborative with other people too, because you're all building off the same thing.”

— John Tonan, Oxnard, CA
“For people who love puzzles and word games it’s the best of both worlds!”
— Tess Montgomery, Atlanta, GA
“Loved the game unc! It’s a fun new twist on Scrabble and I liked the added challenge of fitting the puzzle pieces to be able to spell a word!”
— Tess Montgomery, Atlanta, GA
“You took a regular 2D movie and made it 4D. Everything is coming at you from different angles. You're looking at words backwards, forwards, sideways, clusters, multi-directional, and that's just the stuff we learned. I was getting really into it. I was sad when it ended.”
— Kory Body, Fontana, CA
“Anything can happen, ANYTHING! You don't know how it's gonna go, and that's what makes it fun. It can be anybody's game. So, you think you're losing, maybe five minutes later, you're on top of the world.”
— Delayna Goins, Palmdale, CA
“Puzzingo is a spin on a classic word-building game that adds a puzzle element which completely changes the game. What I really enjoyed was how it engages multiple parts of your brain at once. You're thinking about vocabulary, planning your word placement, solving the physical puzzle of how the pieces fit together, while also trying to earn the special bonus points. For those who love puzzles, strategy games and want their word knowledge challenged, this is the game for you! Julian and Debbie really created something unique here. As a homeschool mom, I especially love that it is both fun and educational.”
— Shalonda Richards, Los Angeles, CA